AI Insights · Timothy · October 2022
Top 5 Shoot'em Up Games on iOS in Egypt: Q3 2022 Performance
Explore the performance metrics of the top 5 shoot'em up games on iOS in Egypt for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 shoot'em up games on iOS in Egypt showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
1945 - Airplane shooting game The game experienced fluctuations in its weekly revenue, peaking at around $452 in early August and then dropping to approximately $171 by the end of September. Weekly downloads saw a gradual decline from 2.5K at the start of the quarter to about 1.5K by the end. Active users also decreased over the quarter, starting at 20.4K and ending at around 16.8K.
Archero Archero's weekly revenue showed a downward trend, starting from $180 at the beginning of the quarter and dipping to around $127 by mid-September, before slightly recovering to $170. Downloads were low throughout the quarter, peaking at 91 in late July but falling to just 18 by the end of September. Active users also declined from 741 to 380 over the same period.
Survivor!.io Survivor!.io showed a significant increase in weekly revenue, starting at $150 in early August and rising to $832 by the end of September. Downloads were initially high at 1.7K but saw a drop to 661 in late August, before stabilizing around 1.3K. Active users grew impressively from 904 to 4.4K over the quarter.
Kinja Run Kinja Run's weekly revenue peaked at $351 in late August but saw fluctuations, ending the quarter at around $199. Downloads were highest in early August at 1.3K but dropped significantly to just 54 by the end of September. Active users followed a similar trend, peaking at 1.5K in early August and then declining to 249 by the end of the quarter.
Galaxy Attack: Space Shooter This game experienced steady weekly revenue, with a notable peak at $357 in late August. Downloads remained relatively stable, ranging from 1.1K to 1.7K throughout the quarter. Active users showed minor fluctuations, maintaining an average of around 12.7K to 13.6K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.